With the new Second Chances DLC, Double Eleven gives players new options that seem to allow a shift towards rehabilitation instead. This first mission highlights what the central theme of Prison Architect has been up to this point: punishment. “It’s not our place to decide if he deserves this,” the CEO of the prison company tells the player, “We’re just here to do a job.” After upgrading the prison’s electrical grid to accommodate the new load, your guards escort the marked prisoner to his final post. The game walks you through building a holding cell, an execution chamber, and finally an electric chair. ![]() ![]() ![]() The first thing that Prison Architect has you do is execute a prisoner.
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